Hey all, I'm new to Away 3D, and am doing some work with imported 3ds files. It's a laborious process!
I'm finding that the following needs to be done in order to get a successful import: - reset all transforms using the Reset XForm tool, or else objects appear all over the shop. - name ALL texture assets in capitals. The format seems to store them as caps internally I'm still not not totally sure about some coordinate settings, either. I have to rotate in Y to get the scene to display vertically, and my X axis seems to be reversed. I'm still getting my head around the Away3D API so perhaps I'll worry about that when I know the language to successfully explore. However, it strikes me that both these things should be detected and solved by the importer. Is it more than a moderately difficult task? Perhaps someone with more experience than I in the world of 3D file formats can shed some light. Cheers, Dave
