at something in front of it, obviusly, you just move it left/right, and then spin camera around its "forward" axis
2009/8/12 Paweł Stanisławczuk <[email protected]>: > > Hi Makc > > Don't really understand your idea. Could you write something more? > What should camera look at? > > P. > > On Aug 12, 10:33 am, Makc <[email protected]> wrote: >> 2009/8/12 Paweł Stanisławczuk <[email protected]>: >> >> > When turning left the camera only rotate in flight direction. Real >> > aircraft will additionaly turn left. Using yaw or rotationY don't give >> > proper results. >> >> you could make it simpler using lookAt + rolling
