at something in front of it, obviusly, you just move it left/right,
and then spin camera around its "forward" axis

2009/8/12 Paweł Stanisławczuk <[email protected]>:
>
> Hi Makc
>
> Don't really understand your idea. Could you write something more?
> What should camera look at?
>
> P.
>
> On Aug 12, 10:33 am, Makc <[email protected]> wrote:
>> 2009/8/12 Paweł Stanisławczuk <[email protected]>:
>>
>> > When turning left the camera only rotate in flight direction. Real
>> > aircraft will additionaly turn left. Using yaw or rotationY don't give
>> > proper results.
>>
>> you could make it simpler using lookAt + rolling

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