Will do. I came up with another idea to use Lathe, but performance falls drastically when I increase thickness.
Creating new primitive seems to be the cleanest solution, I will see how that goes. Cheers, Tom On Aug 12, 10:41 pm, Ralph B <[email protected]> wrote: > FYI we created a new primitive using Cylinder.as as a template. In > our case it was a section of a paraboloid for a satellite dish > tutorial, but the idea should be similar for making a quarter- > cylinder. Once you get your head around how the vertices and the UV's > are defined, you can write the equations in the loops that generate > the faces to put the vertices where they need to go. > > One problem that we ran into was rendering of shading on the back side > when you set bothsides=true. (This is Issue #37 in googlecode - I > think Rob was looking at it.) We ended up having to generate two > primitives, both with bothsides=false, one the mirror of the other, > and combine them in an ObjectContainer3D with 1 pixel separation. > > Please let us know how you do your quarter cylinder when you get it > working! > > Ralph > > On Aug 12, 5:21 pm, Li <[email protected]> wrote: > > > You've stated the choices yourself. Try reviewing examples of segment > > extrude, vector features, etc and you should be able to get what you want.
