Will do.

I came up with another idea to use Lathe, but performance falls
drastically when I increase thickness.

Creating new primitive seems to be the cleanest solution, I will see
how that goes.

Cheers,

Tom

On Aug 12, 10:41 pm, Ralph B <[email protected]> wrote:
> FYI we created a new primitive using Cylinder.as as a template.  In
> our case it was a section of a paraboloid for a satellite dish
> tutorial, but the idea should be similar for making a quarter-
> cylinder.  Once you get your head around how the vertices and the UV's
> are defined, you can write the equations in the loops that generate
> the faces to put the vertices where they need to go.
>
> One problem that we ran into was rendering of shading on the back side
> when you set bothsides=true.  (This is Issue #37 in googlecode - I
> think Rob was looking at it.)  We ended up having to generate two
> primitives, both with bothsides=false, one the mirror of the other,
> and combine them in an ObjectContainer3D with 1 pixel separation.
>
> Please let us know how you do your quarter cylinder when you get it
> working!
>
> Ralph
>
> On Aug 12, 5:21 pm, Li <[email protected]> wrote:
>
> > You've stated the choices yourself. Try reviewing examples of segment
> > extrude, vector features, etc and you should be able to get what you want.

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