I spent 5 minutes trying to identify where the hell is parsing in Frustum, Line2D and Plane3D :D Then came a thought that I should take a look at 3.4 Thanks for the help Fabrice! I think I got it from here, I've managed to parse all the objects, the problem was that they all were one level deeper where I didn't try to look, so I always got that there is only 1 child.
I think away3d really needs a cheat sheet for structural things like this (I thought I should start making it but I still don't have enough experience with away3d) On Aug 13, 9:53 pm, Fabrice3D <[email protected]> wrote: > sure, you can access like any other meshes. > If your model is made with groups in your app, you will have then to > parse the containers to access > each each meshes. Look in geom package at some classes to see how > recursive parsing can be done. > > If you do export at devtime to AS3, the class would offer you a > class.meshes array, > accessing the model would be just a matter of passing an index. Like > mymesh = class.meshes[2]; > > Fabrice > On Aug 13, 2009, at 6:40 PM, bgr wrote: > > > > > Can I access separate model elements in obj file, so I don't have to > > break it up in multiple obj files? > >
