I spent 5 minutes trying to identify where the hell is parsing in
Frustum, Line2D and Plane3D :D Then came a thought that I should take
a look at 3.4
Thanks for the help Fabrice! I think I got it from here, I've managed
to parse all the objects, the problem was that they all were one level
deeper where I didn't try to look, so I always got that there is only
1 child.

I think away3d really needs a cheat sheet for structural things like
this (I thought I should start making it but I still don't have enough
experience with away3d)

On Aug 13, 9:53 pm, Fabrice3D <[email protected]> wrote:
> sure, you can access like any other meshes.
> If your model is made with groups in your app, you will have then to  
> parse the containers to access
> each each meshes. Look in geom package at some classes to see how  
> recursive parsing can be done.
>
> If you do export at devtime to AS3, the class would offer you a  
> class.meshes array,
> accessing the model would be just a matter of passing an index. Like
> mymesh = class.meshes[2];
>
> Fabrice
> On Aug 13, 2009, at 6:40 PM, bgr wrote:
>
>
>
> > Can I access separate model elements in obj file, so I don't have to
> > break it up in multiple obj files?
>
>

Reply via email to