Maybe you can try EnviroBitmapMaterial and play with different
environment maps.

On Aug 14, 11:08 am, steanson <[email protected]> wrote:
> I'm trying to create a shiny coloured surface, that represents a
> kitchen unit. It will have outlines
>
> So far I've tried this with various combinations of Material types
> like the PhongBitmapMaterial with Directional and Spotlights
>
> However I'm stuggling to create a shiny look.
>
> Does anyone have any ideas here?
>
> thanks Steve

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