Maybe you can try EnviroBitmapMaterial and play with different environment maps.
On Aug 14, 11:08 am, steanson <[email protected]> wrote: > I'm trying to create a shiny coloured surface, that represents a > kitchen unit. It will have outlines > > So far I've tried this with various combinations of Material types > like the PhongBitmapMaterial with Directional and Spotlights > > However I'm stuggling to create a shiny look. > > Does anyone have any ideas here? > > thanks Steve
