Loving the straight forward Mouse event system in Away3D. Just
wondering though, what's the reason behind not having a
MouseEvent3D.CLICK event?

I have a situation where a MOUSE_UP isn't enough, so I'm waiting for
MOUSE_DOWN first before adding the MOUSE_UP listener. Ultimately, this
achieves the same as CLICK, but is a little clunky. Maybe this process
should be handled by the engine?

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