Loving the straight forward Mouse event system in Away3D. Just wondering though, what's the reason behind not having a MouseEvent3D.CLICK event?
I have a situation where a MOUSE_UP isn't enough, so I'm waiting for MOUSE_DOWN first before adding the MOUSE_UP listener. Ultimately, this achieves the same as CLICK, but is a little clunky. Maybe this process should be handled by the engine?
