Of course you're right, it should rotate around the y axis but I'm
offsetting the pivot point on the x axis which I think is correct. But
I'm still doing something wrong, see my example, the inner planet
rotates in exactly half the size as what it should. ...
http://files.hexagonstar.com/test/StarSystem.swf

Code piece looks like this:

        _planet1 = new Sphere();
        _planet1.material = planet1Material;
        _planet1.radius = 20;
        _planet1.segmentsH = 8;
        _planet1.segmentsW = 14;
        _planet1.x = 300;
        _planet1.pivotPoint = new Number3D(-300, 0, 0);
        _scene.addChild(_planet1);




On Fri, Aug 28, 2009 at 6:35 PM,
elguapoloco<[email protected]> wrote:
>
> I think it should rotationY, no?

Reply via email to