have a couple of queries about cameras, for a current project I am
initially using a hoverCamera so that you can move the scene around:

1. would it be the same as using a targetCamera and just rotating the
object, admittedly hoverCamera does this nicely in one neat function
though.

2. when it comes to tweening the movement of a hoverCamera, you can
move it and the target but once it has been tweened (using Tweener)
moving it around seems to still revolve around 0,0,0. How do i make it
revolve around the new target and not the origin.

3. I want to move the camera into my object and then look around my
object, in a similar style to the hoverCamera. then when I am done
move my camera back out and look at the rest of the scene. Is the only
way to do this to use Awaybuilder and Maya to setup a scene with
multiple cameras? or can I setup paths use the Path tool and then use
the PathAnimator??

the only thing with the path animator, is will it look jerky ie camera
jumping to a fixed point and then animating??

the floor is open..

Reply via email to