have a couple of queries about cameras, for a current project I am initially using a hoverCamera so that you can move the scene around:
1. would it be the same as using a targetCamera and just rotating the object, admittedly hoverCamera does this nicely in one neat function though. 2. when it comes to tweening the movement of a hoverCamera, you can move it and the target but once it has been tweened (using Tweener) moving it around seems to still revolve around 0,0,0. How do i make it revolve around the new target and not the origin. 3. I want to move the camera into my object and then look around my object, in a similar style to the hoverCamera. then when I am done move my camera back out and look at the rest of the scene. Is the only way to do this to use Awaybuilder and Maya to setup a scene with multiple cameras? or can I setup paths use the Path tool and then use the PathAnimator?? the only thing with the path animator, is will it look jerky ie camera jumping to a fixed point and then animating?? the floor is open..
