Check out the Mario demo, I coded the floor that way:

http://www.infiniteturtles.co.uk/projects/away3d/demos/MultiMario/MarioRunMany.html

http://www.infiniteturtles.co.uk/projects/away3d/demos/MultiMario/srcview/index.html


You will need to set the texture (offsetX and Y) back after a certain amount
(1000, and -1000 or so), because otherwise the tiling breaks.

-Pete


On Wed, Sep 9, 2009 at 1:15 PM, Ronaldo <[email protected]> wrote:

>
> Hi all,
>
> I'm trying to set up a simple 3d environment with 'infinite' floor and
> an image in the horizon. The example from away3d SaltFlatsFerrari is a
> good one, but is there another way to achieve that? In
> SaltFlatsFerrari the ground is a primitive with texture applied and
> the sky is a sphere. Anyone knows a simple and lighter way to do that?
>
> I found a good example of what i want but made with papervision:
> http://www.redbullsoapboxracer.com/
> In this case it seems the background is just an image that is scrolled
> during the camera movement. I can't really tell because I'm still
> learning 3d.
>
> help anyone?




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Actionscript 3.0 Flash 3D Graphics Engine

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