Check out the Mario demo, I coded the floor that way: http://www.infiniteturtles.co.uk/projects/away3d/demos/MultiMario/MarioRunMany.html
http://www.infiniteturtles.co.uk/projects/away3d/demos/MultiMario/srcview/index.html You will need to set the texture (offsetX and Y) back after a certain amount (1000, and -1000 or so), because otherwise the tiling breaks. -Pete On Wed, Sep 9, 2009 at 1:15 PM, Ronaldo <[email protected]> wrote: > > Hi all, > > I'm trying to set up a simple 3d environment with 'infinite' floor and > an image in the horizon. The example from away3d SaltFlatsFerrari is a > good one, but is there another way to achieve that? In > SaltFlatsFerrari the ground is a primitive with texture applied and > the sky is a sphere. Anyone knows a simple and lighter way to do that? > > I found a good example of what i want but made with papervision: > http://www.redbullsoapboxracer.com/ > In this case it seems the background is just an image that is scrolled > during the camera movement. I can't really tell because I'm still > learning 3d. > > help anyone? -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
