unfortunately you cannot do this with the usual camera object exported from
collada. what you can try though is using placeholder objects in your
collada scene with the precise location and rotation of the position you
want your cameras, then move the away3d camera to those points in the scene
when it is time to view the model from that location. to accurately position
the camera, you should use the sceneTransform property of the placeholder
object like this:

camera.transform = camPlaceHolder.sceneTransform

hth!

Rob

On Mon, Aug 31, 2009 at 11:46 AM, claudiul25 <[email protected]> wrote:

>
> is it possible to have a collada file with cameras in it, and switch
> the away camera to that camera(s)? if for instance you have a cool
> animation in the collada file, which implies some complex movements by
> the camera, it would be nice , to see the animation through that
> camera.
>
> thanks




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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