ah, good old DRM. a developer's best friend. Thanks for the info Jens.
In the meantime, I've managed to get a progressive flv from the video publisher. I've noticed that when setting the videoMaterial.file, there is no opportunity to set netStream.checkPolicyFile to true, seeing as the netStream is freshly instantiated directly followed by netStream.play(). I've added a work around to my VideoMaterial, though maybe it'd be good to have checkPolicyFile exposed via API? Thanks, Phil On Sep 11, 3:14 pm, Jensa <[email protected]> wrote: > Hi Phillip, > The VideoMaterial will unfortunately not work with RTMP due to > restrictions with the drawing of bitmaps in RTMP streams (DRM-issues). > There was someone working on an RTMP version but I think the person > was unable to complete it. > > It's not hard to make though, but you'll need so set some flag on the > server to be able to draw the bitmap in a similar manner as in the > VideoMaterial. > > J > > On Sep 10, 12:47 pm, Philip <[email protected]> wrote: > > > > > Hey guys, > > > Do RTMP streams work with the VideoMaterial yet? > > > I've verified that the following RTMP stream is working, but no luck > > when using with a VideoMaterial: > > > videoMaterial = new VideoMaterial( ); > > videoMaterial.rtmp = 'rtmp://mymoviefvs.cdnetworks.net/mymoviefvs/ > > flashstream'; > > videoMaterial.file = 'GB_filmmakers_280809_700k'; > > > Thanks, > > Phil > > > PS. I can load+play a progressive download FLV via VideoMaterial just > > fine. > > PPS. Using latest 3.4.0 Away3D (FP10).
