So, basically my question is does Away3D have anyway to check
collisions for a moving camera? I'm making a First Person game, so I'm
looking for an easy way to prevent my player from walking through
walls.

I'd like to avoid mapping out boundaries and coding checks for all the
possible places the player could be. I'm hoping the game will include
zero gravity (so they can "fly"), but if Away3D doesn't have an easy
collision system then I'll have to reconsider. any help would be
great, thanks for your time.

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