So, basically my question is does Away3D have anyway to check collisions for a moving camera? I'm making a First Person game, so I'm looking for an easy way to prevent my player from walking through walls.
I'd like to avoid mapping out boundaries and coding checks for all the possible places the player could be. I'm hoping the game will include zero gravity (so they can "fly"), but if Away3D doesn't have an easy collision system then I'll have to reconsider. any help would be great, thanks for your time.
