I've often found that starting from scratch (start with one of the examples?) usually goes a lot faster than trying to find needle(s) in a haystack (problems in a larger project).
Sorry if it doesn't help much, but its worth trying, and might save time. -Pete On Fri, Sep 25, 2009 at 7:44 AM, Dave Stewart < [email protected]> wrote: > > I'm checking out the new Away3DLite with the intention of upgrading a > 3D module I've previously build in 2.3.3. > > The first task was to simply swap the 3D model in the demo scene for > my own, removing any f360-specific code, for example, rotating the > wheels, but it immediately it causes runtime errors on view.render(): > > RangeError: Error #1126: Cannot change the length of a fixed Vector. > at flash.geom::Utils3D$/projectVectors() > at away3dlite.core.base::Mesh/project() > at away3dlite.containers::ObjectContainer3D/project() > at away3dlite.containers::ObjectContainer3D/project() > at away3dlite.containers::View3D/render() > at gallerylite_fla::MainTimeline/enterFrameHandler() > > I haven't added any code, so it could be be one of: > > - the model (which is fine in A3D and 3dsmax) > - Away3DLite code, > - or perhaps flash.geom.utils3D.projectVectors() method is having > issues? > > Can anyone shed any light on the subject? I really need to get this > project upgraded to take advantage of the speed increases. > > Thanks, > > Dave -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
