i bring more information..; In fact is all my away3d scene which disapear when resizing my window under 800px height...
On Sep 27, 7:13 pm, Colir <[email protected]> wrote: > ok, i check in the away3d doc for the clipping class, but i dont see > how to use this... > Can someone help me ? thanks > > On Sep 26, 4:34 pm, Colir <[email protected]> wrote: > > > ?? the link work great for me..strange... > > What is a Rectangular clipping ?? > > thanks > > > On 26 sep, 14:53, Peter Kapelyan <[email protected]> wrote: > > > > Hi, > > > > The link doesn't seem to work :/ > > > > Have you tried adding a Rectangular clipping to your scene? Don't know if > > > it > > > help or not, but worth a try! > > > > -Pete > > > > On Sat, Sep 26, 2009 at 4:30 AM, Colir <[email protected]> wrote: > > > > > Hi, > > > > i have a make a little website base on away 3d, specially fot the > > > > coming effect ot my different elements. > > > > All work great, except one find : the white screen at the center of > > > > the scene. > > > > > When i resize my scene under a size of 800px of height, my screen, > > > > which is a plane3d, disapear ... > > > > And reapear when scaling up my scene over 800px of height... > > > > > I just don't understand why.... > > > > > My screen is compose with 2 plane : base for the footer / and the > > > > screen display. > > > > here is a the interest part of my code - screenMat use a png: > > > > > //OBJECT & MAT > > > > var decor:ObjectContainer3D = new ObjectContainer3D() > > > > var screenBase:Plane > > > > var screenDisplay:Plane > > > > var screenContainer:ObjectContainer3D = new ObjectContainer3D() > > > > var screenBaseMat:BitmapMaterial = new BitmapMaterial(Cast.bitmap > > > > (ScreenBaseImg), {smooth:true, precision:2}); > > > > var screenMat:BitmapMaterial = new BitmapMaterial(Cast.bitmap > > > > (ScreenImg), {smooth:true, precision:2}); > > > > > //CONSTRUCT > > > > screenBase = new Plane({material:screenBaseMat}); > > > > screenBase.width =789 > > > > screenBase.height = 51 > > > > screenBase.rotationX = 90 > > > > screenBase.movePivot(0,0,-25) > > > > > screenDisplay = new Plane({material:screenMat}); > > > > screenDisplay.width =691 > > > > screenDisplay.height = 402 > > > > screenDisplay.y = 50 > > > > screenDisplay.rotationX= 90 > > > > screenDisplay.x = -10 > > > > screenDisplay.movePivot(0,0,-201) > > > > > screenContainer.movePivot(-340,0,0) > > > > screenContainer.x = -335 > > > > screenContainer.addChild(screenBase) > > > > screenContainer.addChild(screenDisplay) > > > > screenContainer.y =1080 > > > > screenContainer.rotationZ =20 > > > > > decor.addChild(screenContainer) > > > > > //RENDER > > > > cam = new Camera3D({zoom:1,focus:2000}); > > > > View = new View3D({camera:cam,x:960,y:skyTargetY,stats:false});// > > > > render:QuadrantRenderer > > > > View.renderer = Renderer.BASIC > > > > addChildAt(View,8); > > > > View.render(); > > > > addEventListener(Event.ENTER_FRAME,onEnterFrame); > > > > > and here is the result and also the bug if you resize the window > > > >http://robertson.pro/clients/michelin/minisite/index.html > > > > > Perhaps the bug is from bitmaps precision ?... > > > > > Thanks very much for your help > > > > -- > > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > >
