Cube6 mapping is a neat way to define separate bitmap materials on each side
of a cube face. essntially cube6 uses the same uv mapping as skybox6, that
is, a tiled bitmap of 6 images, one for each side. to see how these are
arranged, please check out the skybox example in the away3d lite demos.

we will certainly be updating this in future to support the usual method of
texturing, but there are a couple of reasons why cube6 was created by
default: 1) it allows for better material configuration, 2) less material
instances means faster rendering.

cheers

Rob

On Fri, Sep 18, 2009 at 10:50 AM, Shaman <[email protected]> wrote:

> Please explain why in Away3dLite assign BitmapTexture  incorrect? (Away3d
> mapped cube correctly) Maybe need to define some UV parameters?
>
> --
> Pavel.
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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