Hello all

I'm wondering if it's possible to implement the Dof utitily from the
DofSprite2D to the MovieClipSprite; I'm in a situation where the
content must be a movieClip running some code, but with the DoF
blurring...

If not, any suggestions for an easy DoF implementation? The best I can
think of is to use distanceTo to set blur values in the render loop...

Thanks!

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