yes i knew that contezero, but it's not intuitive, here's an example
that  is real, it's been tested

i've got a sphere at (x, y, z). if i want it to rotate around (a,b,c)
the most intuitive thing would be to add this line of code
sphere.pivotPoint = (a, b, c) and the sphere would rotate starting
from (x,y,z) around (a,b,c)

but to get that effect i have to move the sphere at (a,b,c) and then
move the pivot point at (x,y,z) and then it rotates..... i think it's
a bug

and the objectContainer3D is kind of getting in your way. the object3d
should be a container by itself so you could write something like this

object3d1.addChild(object3d2) or object3d2.parent = object3d1. instead
you have to control the hierarchy movement and rotation through a
objectcontainer...

what do you say?

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