Hi.

AwayBuilder is a tool to convert 3d scenes from other applications to Away. It will try to re-construct the scene as it appears through the native (default settings) cameras and let's you add hooks (user data for C4D) to control the re-construction process and add basic interactivity to the scene.

It is best used for prototyping and constructing scene layouts and doesn't deal with things like object animations (bones etc.). You can add any piece of custom attributes to the objects and they will be retained even if they are not needed for the re-construction process and they can be easily extracted later to add custom functionality. All basic object interactivity (mouse events) will be dispatched.


To access an object in the scene:
var myObject : SceneGeometryVO = worldBuilder.getGeometryById ( "myObject" );


To add a custom interaction for that object:
myObject.mesh.addOnMouseUp ( onMyObjectClick );

protected function onMyObjectClick ( ) : void
{
        // Add custom interaction code here.
}


You could also achieve the same result using:
worldBuilder.addEventListener ( GeometryEvent.UP , onGeometryClick );

private function onGeometryClick ( event : GeometryEvent ) : void
{
        var geometry : SceneGeometryVO = event.data;
        
        switch ( geometry.id )
        {
                case "myObject" :
                {
                        // Add custom interaction code here.
                        break;
                }
        }
}


Unfortunately there is a problem with the conversion from C4D's HPB rotation system to Away at the moment so Banking in C4D will not translate correctly. If you have access to Maya I would recommend using that as it's scenes translate correctly.

.andreas



On 30 Sep 2009, at 14:12, ArtVrStudio wrote:


ok thank for réponse

On 30 sep, 14:59, katopz <[email protected]> wrote:
dae animation without bone....
in that case i think you need .md2 not .dae

btw, i didn't use c4d ;)

On 30/09/2009, ArtVrStudio <[email protected]> wrote:







ok thank i try to understand a collada example

( i try with bone no probleme )

other question :

if i want export dae animation without bone.

how i can load in away3d ?

katopz do you use c4d ?

i search in doc but i don't understand

best regard

i am sorry , i am new user of away3d , im not and expert

On 30 sep, 13:31, katopz <[email protected]> wrote:
try explore here for c4d dae animation

http://away3d.googlecode.com/svn/trunk/fp9/Examples/Collada

hth

On 30/09/2009, may69 <[email protected]> wrote:

Ok hello, everyboby

i open example for awaybuilder for c4d

for control object you use userdata, but if i want use custom
interaction function ?

can you publish more example ( basic to advance ) for c4d ?

can you publish support ?

how i can find example for c4d ( other world example )  ?

I need to play (rigged animation )

Can you explain how use data user for control my rigged animation ?

best regard

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