Creating multiple viewports isn't the problem :-)

It's the intersection of a Vector and a Plane3D, defined with a Normal
and a Point - i'm having problems with.

My problem is when I apply a normal that points in the X Axis (1,0,0)
the intersection is wrong, but the weird thing is the other Axes (Y -
0,1,0 & Z - 0,0,1) are fine.

Reply via email to