Did you tried object3d.ownCanvas = true; It moves object in front even it's in the same layer
Pavel On Oct 5, 2:00 pm, gratch <[email protected]> wrote: > And one more question, slightly connected with previous, about Mouse > Wheel event. > I have a one View3D in which I have some objects textured with > MovieMaterial and they have some mouse interactions. But I also need > to cover some of these objects by a graphic, in the same 3D space. I > have tried to put some Planes on the same place in the same View3D but > they have rendered only partially (they were crossing with objects > under them) even when distance between them was quite big. > > I know this problem from Papervision3D so I tried to do it another > way. I have created a duplicate View3D, with camera that in each frame > behaves like camera in first View3D. And I have put it on higher layer > in my display hierarchy. And everything looks quite good, but I can't > disable mouse interactions on this higher View3D. I have tried > everything I could find on View3D (mouseEvents=false) and the Plane > object itself (mouseEnabled=false). But still interactions from > MovieMaterial which is below aren't working. > > I have made a quick solution - I listen for events on higher layer and > dispatch them to the layer below. But it only partially satisfies me. > And one of the purposes is the lack of Mouse Wheel event support. > > Have anybody some idea, what could I do in such case?
