Did you tried object3d.ownCanvas = true;
It moves object in front even it's in the same layer

Pavel

On Oct 5, 2:00 pm, gratch <[email protected]> wrote:
> And one more question, slightly connected with previous, about Mouse
> Wheel event.
> I have a one View3D in which I have some objects textured with
> MovieMaterial and they have some mouse interactions. But I also need
> to cover some of these objects by a graphic, in the same 3D space. I
> have tried to put some Planes on the same place in the same View3D but
> they have rendered only partially (they were crossing with objects
> under them) even when distance between them was quite big.
>
> I know this problem from Papervision3D so I tried to do it another
> way. I have created a duplicate View3D, with camera that in each frame
> behaves like camera in first View3D. And I have put it on higher layer
> in my display hierarchy. And everything looks quite good, but I can't
> disable mouse interactions on this higher View3D. I have tried
> everything I could find on View3D (mouseEvents=false) and the Plane
> object itself (mouseEnabled=false). But still interactions from
> MovieMaterial which is below aren't working.
>
> I have made a quick solution - I listen for events on higher layer and
> dispatch them to the layer below. But it only partially satisfies me.
> And one of the purposes is the lack of Mouse Wheel event support.
>
> Have anybody some idea, what could I do in such case?

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