Found the solution!! The problem was here:
>         if (Math.abs((stage.mouseY-stage.height/2)/100)>0.2) {
>                 camera.tilt(((stage.mouseY-stage.height/2)/100));
>         }
>         if (Math.abs((stage.mouseX-stage.width/2)/100)>0.2) {
>                 camera.pan(((stage.mouseX-stage.width/2)/100));
>         }
when MovieMaterial was interactive=true and mouse was over it,
stage.width was some value, but when mouse was out of this clip
stage.width ang height was about 1000 times higher.  I used
stage.stageWidth and stageHeight and that gave me always real screen
dimension. but what is still strange for me that when there is no
interactive moviematerial stage.width/height returns real values
(800x600).

btw. thanks for trying to help :)

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