Can you provide me (offline) an unchecked Real World mapping coordinates obj and the same checked? Please make a simple cube, and map it. So I can compare and eventually check on this?
thx by advance...

you can try mentioned Prefab, that's what I prefer now:)
thats why I do it!  :))

Fabrice


On Oct 7, 2009, at 1:56 AM, Pavel Jacko wrote:


download this plugin:
http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/
most of explanation is already there.

or you can try mentioned Prefab, that's what I prefer now:)
http://www.closier.nl/prefab/
export file from blender in dae, obj (or other supported format) and
import into Prefab and export in preferable format (away3D or
Away3Dlite compatible class depend what version of engine you use)

Pavel


On Oct 7, 12:42 am, Shaman <[email protected]> wrote:
I found out the reason of incorrect .obj export from 3dsMax 2009 - just need
uncheck Real World mapping coordinates when create model.

About as3 3d models. Could you please show the way, some kind of short explanation what I need to do to get it. I have standart Cube in Blender how
I can export it in as3 object?

--
Pavel.

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