I'm hoping to make the switch from Papervision to Away3D Lite, but I'm
having a few issues. I'd really appreciate any insight into this
stuff!

I've been working on a project in Papervision which loads Collada
files and then swaps their textures after they have loaded. The models
render fine in Papervision, but when I import them via the Collada
example project for A3D-L, the mesh faces seem to compete with each
other, causing them to disappear and reappear depending on the
rotation of the model in relation to the camera. Here's an example
screenshot:

http://klebba.net/misc/clipping.jpg

You can see the diagonal split in a material, as well as some other
strangeness on a rounded edge at the top (this edge shouldn't even be
visible at this angle, but the large triangle on the front-face is
invisible or something).  These meshes were exported via 3DSMax by
someone else. Is there a setting or something that needs to be checked
that is unique to Away3D? As I said, this model works fine in
Papervision. We tried exporting a regular rectangle and experienced
the same issue. A model exported from Sketchup has no issues, and the
demo chameleon is fine too.

Additionally, I'm not having any luck changing the material of the
model (after load has completed). Is there any example code indicating
how this is done?

Thanks in advance,

Casey

Reply via email to