I'm hoping to make the switch from Papervision to Away3D Lite, but I'm having a few issues. I'd really appreciate any insight into this stuff!
I've been working on a project in Papervision which loads Collada files and then swaps their textures after they have loaded. The models render fine in Papervision, but when I import them via the Collada example project for A3D-L, the mesh faces seem to compete with each other, causing them to disappear and reappear depending on the rotation of the model in relation to the camera. Here's an example screenshot: http://klebba.net/misc/clipping.jpg You can see the diagonal split in a material, as well as some other strangeness on a rounded edge at the top (this edge shouldn't even be visible at this angle, but the large triangle on the front-face is invisible or something). These meshes were exported via 3DSMax by someone else. Is there a setting or something that needs to be checked that is unique to Away3D? As I said, this model works fine in Papervision. We tried exporting a regular rectangle and experienced the same issue. A model exported from Sketchup has no issues, and the demo chameleon is fine too. Additionally, I'm not having any luck changing the material of the model (after load has completed). Is there any example code indicating how this is done? Thanks in advance, Casey
