Hi Kelvin, Sorry about your problems, however this is not Away3D's fault at all.
If you try your experiment with just Flash (not Away3D) you will notice the same thing. This is a flaw of the Flash software. You have a couple of options in Flash, and the same applies to Away3D. A few ideas are: 1. You can use a much smaller texture, up scaling works much better than down scaling. 2. You can blur your texture a bit 3. Your best option is to use the same texture dimensions you would expect to see at 100%. Hope it helps you -Peter On Sat, Oct 10, 2009 at 5:57 AM, vkt <[email protected]> wrote: > > Hello, > > We are experiencing problem applying texture in small fine strips and > checks. > > Those images has been prepared to proper scale for direct application, > but the Away3d outputs often carries significant down-sampling > artifacts. > > Smooth has been set to true. We have also not done anything with > scale. But it still looks like as if Away3d is down-sampling with > Nearest Neighbor. > > Appreciate any thoughts. > > > here some link about my quesion. > http://www.xs4all.nl/~bvdwolf/main/foto/down_sample/down_sample.htm<http://www.xs4all.nl/%7Ebvdwolf/main/foto/down_sample/down_sample.htm> > > Thanks > Kelvin -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
