Hi Kelvin,

Sorry about your problems, however this is not Away3D's fault at all.

If you try your experiment with just Flash (not Away3D) you will notice the
same thing. This is a flaw of the Flash software.

You have a couple of options in Flash, and the same applies to Away3D.

A few ideas are:

1. You can use a much smaller texture, up scaling works much better than
down scaling.

2. You can blur your texture a bit

3. Your best option is to use the same texture dimensions you would expect
to see at 100%.

Hope it helps you

-Peter

On Sat, Oct 10, 2009 at 5:57 AM, vkt <[email protected]> wrote:

>
> Hello,
>
> We are experiencing problem applying texture in small fine strips and
> checks.
>
> Those images has been prepared to proper scale for direct application,
> but the Away3d outputs often carries significant down-sampling
> artifacts.
>
> Smooth has been set to true. We have also not done anything with
> scale. But it still looks like as if Away3d is down-sampling with
> Nearest Neighbor.
>
> Appreciate any thoughts.
>
>
> here some link about my quesion.
> http://www.xs4all.nl/~bvdwolf/main/foto/down_sample/down_sample.htm<http://www.xs4all.nl/%7Ebvdwolf/main/foto/down_sample/down_sample.htm>
>
> Thanks
> Kelvin




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