with a little more (wrong) code to help you:

this is the more efficient method now, but I still have an offset
(probably becaus of the getUV variables I'm passing)
function onMouseClickOnObject(e:MouseEvent3D):void {
        if (e.drawpri is DrawTriangle) {
                var dt:DrawTriangle = e.drawpri as DrawTriangle;
                                var fac:Face = (e.drawpri as 
DrawTriangle).faceVO.face;
                                var uv:UV = dt.getUV(e.sceneX,e.sceneY) as UV;
                                var m:Matrix = new Matrix();
                                m.translate
(uv.u*btmData.width,uv.v*btmData.height);
                                btmData.draw(brush,m);
                        }
}

Yes, I thought I could get a UV of my mouseevent position : " imagine
all the people, living....."

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