Hi Casey, you have to use the maxX, minX, minY, maxY, etc...

And I only see them here:
MeshData.geometry.minX, etc...
then substract minX and maxX for width, etc...

Now we must find a way to access them.
I have to take a look, but we could get the same value by palying with
Mesh(yourObject3D).vertices...

Or maybe someone already have the answer ???



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