Hi Casey, you have to use the maxX, minX, minY, maxY, etc... And I only see them here: MeshData.geometry.minX, etc... then substract minX and maxX for width, etc...
Now we must find a way to access them. I have to take a look, but we could get the same value by palying with Mesh(yourObject3D).vertices... Or maybe someone already have the answer ???
