sorry claudiul25, we can't debug what you're trying to do without more information. try breaking things down to a very simple class that illustrates the error, then send it over and we can take a look
cheers Rob On Wed, Oct 14, 2009 at 8:39 AM, claudiul25 <[email protected]> wrote: > > i'm trying this : > > function initMaterials():void > { > skyboxmaterial = new BitmapMaterial( Cast.bitmap(aster) ); > } > ... > skybox = new Skybox6( skyboxmaterial ); > skybox.quarterFaces(); > scene.addChild( skybox ); > > and i' getting this : > > ArgumentError: Error #2015: Invalid BitmapData. > at flash.display::BitmapData() > at aster() > at away3d.core.utils::Cast$/bitmap() > at Engine6_1_collada_fla::MainTimeline/initMaterials() > at Engine6_1_collada_fla::MainTimeline/init() > at Engine6_1_collada_fla::MainTimeline/frame1() > > aster is a Bitmap (800x600) imported in the Library. i also tried on a > 3000x2000 bitmap. intially it worked but after doing some > modifications in the code (but not altering the materials code) i get > the same error... -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
