Hi Ok sorry, don't worry about this, I'm getting somewhere.
cheers On Oct 18, 10:51 pm, GBear <[email protected]> wrote: > Hi Rob > > I have made some progress, but can you please tell me if it is > possible to move the cameras backwards and forwards within the FOV > with the with mousewheel or keydown as in this example: > > http://papervision2.com/8-keyboard-interaction-to-move-the-camera/ > > I've been trying to adapt this to fit Camera3D and rotating earth > example but getting no errors but no "zoom" in or out either. > > Hope I'm not being stupid, but I can't find any example with this > functionality. > > Thanks in advance! > > On Oct 11, 9:01 am, Rob Bateman <[email protected]> wrote: > > > Hey GBear > > > you can zoom with the hovercamera by adjusting the distance property, and > > the targetpanangle and targettiltangle are used for controlling rotation, as > > i'm sure you've seen from the examples > > > the default values for hovercamera are 800 distance, 0 targetpanangle, 90 > > targettiltangle. this places the camera looking from the top straight down > > onto the center of the scene, from a distance of 800. you may be seeing > > default angle of 45 degrees from the demos you are working with, because > > they have been reset at the start of the demo. > > > the hovercamera does not give you full rotation control, because the > > orientation of the camera is always 'up'. for that, you need to just use the > > standard camera3d class, moving and rotating it using the x/y/z > > rotationX/rotationY/rotationZ properties. experiment with these and you > > shoudl get what you need > > > Rob > > > On Tue, Oct 6, 2009 at 2:49 PM, GBear <[email protected]> wrote: > > > > Hi Guys > > > > I'm trying to build a scene with the ability to navigate like you can > > > using Blender, ie zoom and full 360 rotation on all axes, but not have > > > the container rotate as with the globe example. > > > > All the other examples seem to have limited movement and I've tried > > > changing values with little noticeable effect. Have you got some > > > pointers or an example for me to work from please? > > > > I saw the post earlier on mousewheel for zoom and I use Mac- will I be > > > biting off my than a beginner can chew? > > > > What's is the default view3d starting angle? Everytime I import .obj > > > they seem to be facing about 45 deg off, and even the Basic_text.fla > > > swf starts at 45 deg. > > > > I'm getting a touch confused. > > > > I got my text working at last by importing objects to the > > > Basic_text.fla example, I never got my own swf to work. > > > > Thanks in advance. > > > -- > > Rob Bateman > > Flash Development & Consultancy > > > [email protected]
