Hi

Ok sorry, don't worry about this, I'm getting somewhere.

cheers

On Oct 18, 10:51 pm, GBear <[email protected]> wrote:
> Hi Rob
>
> I have made some progress, but can you please tell me if it is
> possible to move the cameras backwards and forwards within the FOV
> with the  with mousewheel or keydown as in this example:
>
> http://papervision2.com/8-keyboard-interaction-to-move-the-camera/
>
> I've been trying to adapt this to fit Camera3D and rotating earth
> example but getting no errors but no "zoom" in or out either.
>
> Hope I'm not being stupid, but I can't find any example with this
> functionality.
>
> Thanks in advance!
>
> On Oct 11, 9:01 am, Rob Bateman <[email protected]> wrote:
>
> > Hey GBear
>
> > you can zoom with the hovercamera by adjusting the distance property, and
> > the targetpanangle and targettiltangle are used for controlling rotation, as
> > i'm sure you've seen from the examples
>
> > the default values for hovercamera are 800 distance, 0 targetpanangle, 90
> > targettiltangle. this places the camera looking from the top straight down
> > onto the center of the scene, from a distance of 800. you may be seeing
> > default angle of 45 degrees from the demos you are working with, because
> > they have been reset at the start of the demo.
>
> > the hovercamera does not give you full rotation control, because the
> > orientation of the camera is always 'up'. for that, you need to just use the
> > standard camera3d class, moving and rotating it using the x/y/z
> > rotationX/rotationY/rotationZ properties. experiment with these and you
> > shoudl get what you need
>
> > Rob
>
> > On Tue, Oct 6, 2009 at 2:49 PM, GBear <[email protected]> wrote:
>
> > > Hi Guys
>
> > > I'm trying to build a scene with the ability to navigate like you can
> > > using Blender, ie zoom and full 360 rotation on all axes, but not have
> > > the container rotate as with the globe example.
>
> > > All the other examples seem to have limited movement and I've tried
> > > changing values with little noticeable effect. Have you got some
> > > pointers or an example for me to work from please?
>
> > > I saw the post earlier on mousewheel for zoom and I use Mac- will I be
> > > biting off my than a beginner can chew?
>
> > > What's is the default view3d starting angle? Everytime I import .obj
> > > they seem to be facing about 45 deg off, and even the Basic_text.fla
> > > swf starts at 45 deg.
>
> > > I'm getting a touch confused.
>
> > > I got my text working at last by importing  objects to the
> > > Basic_text.fla example, I never got my own swf to work.
>
> > > Thanks in advance.
>
> > --
> > Rob Bateman
> > Flash Development & Consultancy
>
> > [email protected]

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