you need to declare a CubeMaterialsData object
and pass it to the roundedcube.
cubedata = new CubeMaterialsData({top:mat1,
bottom:mat2,
front:mat3,
back:mat4,
left:mat5,
right:mat6})
mat1,2,3,4,5,6 can be all different
roundedcube = new RoundedCube({name:"roundedcube",
faces:cubedata,
width:_width,
depth:_depth,
height:_height,
radius:_radius,
subdivision:_subdivision,
cubicmapping:true,
bothsides:false});
Fabrice
On Oct 26, 2009, at 8:10 AM, h0mestar wrote:
Hey Guys,
Just getting started with Away3D - and I'm creating a 3D navigation
panel.
The objects are working fine, but I'm getting frustrated by materials.
As soon as I use BitmapMaterial to put a bitmap texture onto an
object, it squeezes the whole bitmap onto each face by default. That's
fine, but I can't find a single tutorial on the net that explains how
to change it, and control what appears on each face!
I'm using a rounded cube, and here's what I'm after -
1. Bitmap texture on the face that's facing the camera
2. Flat colour on the other 5 faces.
I don't know why this information doesn't seem to be available in
tutorials, but I can't find it!
Anyone feel like helping out a newbie on this one?
Best Regards,
Rick