katopz,

You are correct. And... thank you.

On Oct 27, 9:09 pm, katopz <[email protected]> wrote:
> i think it should be place in ObjectContainer3D instead of Object3D,
> normally Object3D didn't contain any child by meaning
> but it can be add like that because of it extends from Sprite anyway
>
> thx for idea
>
> 2009/10/28 mogg <[email protected]>
>
>
>
>
>
>
>
> > rob.bateman, katopz,
>
> > I made the following changes to help support the "Object3D.canvas"
> > with objects inside other objects. Are these a good idea? Can this or
> > something like it be included in the code base?
>
> > in Object3D.as I made the following changes starting at line 130 to
> > recursively update all 3D children with the same canvas:
> > ------------------
> > public function set canvas(value:Sprite):void
> > {
> > _canvas = value;
>
> >  for(var i:int = 0; i < numChildren; i++)
> >  {
> >  var obj3d:Object3D = getChildAt(i) as Object3D;
>
> >  if(obj3d)
> >  {
> >    obj3d.canvas = value;
> >  }
> >  }
> > }
>
> > public function get canvas():Sprite
> > {
> > return _canvas;
> > }
> > ------------------
>
> > In ObjectContainer3D I made the following addition in the "addChild"
> > method at line 163:
>
> > ------------------
> > 163: (child as Object3D).canvas = this.canvas;
>
> > ------------------
>
> --
> katopzhttp://www.sleepydesign.com- Hide quoted text -
>
> - Show quoted text -

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