It looks like the HoverCamera3D's panangle and tiltangle aren't
relative to the hoverCamera.target, but to the centre point of the
hoverCamera's container.

This presents a question:
If I move the target to a cube at y=1000, to view the cube face on I
would have expected that setting the camera's tiltangle=0 would do the
trick. But instead I need to set tiltangle=40 in this case.

Just wondering, would it make more sense if the tiltangle were
relative to the target (seeing as the target is my _only_ point of
concern)?
Any common workarounds?

Thanks :)

Reply via email to