It looks like the HoverCamera3D's panangle and tiltangle aren't relative to the hoverCamera.target, but to the centre point of the hoverCamera's container.
This presents a question: If I move the target to a cube at y=1000, to view the cube face on I would have expected that setting the camera's tiltangle=0 would do the trick. But instead I need to set tiltangle=40 in this case. Just wondering, would it make more sense if the tiltangle were relative to the target (seeing as the target is my _only_ point of concern)? Any common workarounds? Thanks :)
