Hey martin the triangle primitive has not been ported to Away3D Lite (along with a lot of other features), to keep the initial filesize down. the purpose of Away3D Lite is to offer a stripped-down engine that has the same basic features, but significant size and speed enhancements because of the reduce level of complexity. If you are currently hankering after an Away3D feature not available in Away3D Lite, by all means mention it here! but bear in mind that we can't necessarily port all requests, because then Away3D Lite will no longer be streamlined
an updated version of Away3D Lite will be released soon, with a few key additions, but i'm sorry to say that the triangle primitive will not be among them. The main library will also be updated before the end of the year, with some feature and speed enhancements. If you are requiring features & speed, my advice would be to continue using Away3D as this will eventually have similar speed upgrades in the Flash 10 branch. But for now, it is a simple either/or choice cheers Rob On Thu, Oct 29, 2009 at 3:46 PM, Martin Fernandez Lombana <[email protected]> wrote: > > Hi!, > I am new to Away3d and I started with the new and light away3D lite. I > have two questions: > > 1. I can not seem to find a Triangle primitive. How can we create a > new Triangle and asign x,y,z coordinates to each of it's vertex > (a,b,c)? > > 2. I am also looking to create a mesh of connected triangles with an > irregular shape, is it possible to interact with each triangle of a > mesh? (change color, detect clicks,etc), or must I create my own > system to link individual triangles? /Knowing that each triangle will > have a diferent" shape", "width" or "height", but all of them will be > conected to create a form (a closed form). > > Can someone give me some general guidelines to do this? > > Thanks! > > MartÃn, -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
