My first post, so hallo everyone! I'm trying to animate some
MovieClipSprites that's moving towards the camera. Why is the objects
not drawn when the pivot point is outside my scene bounding box when I
use FrustumClipping. Isn't there a check for the boundaries of the
sprite? When no clipping-method is selected the objects is visible but
of course performance dies.

I have tried to dynamically set the align to "top" or "bottom" and
reposition the movieclip while the camera is tilting, but without
success. Does the FrustrumClipping-method calculate the boundingbox in
a different way for MovieClipSprites? Maybe I can disable clipping for
these objects? I hope you can point me in the right direction.

Here is an example of that, try to look down, and I'll see what I
mean: http://www.inear.se/pointer/

/ Einar

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