astrocreep,

What was the final formula you used? I have been trying to use the
examples in this discussion withou much success. Any pointers?

Tony

On Oct 13, 3:09 am, astrocreep <[email protected]> wrote:
> that's it! thank you very much...
>
> On 12 Okt., 16:20, Rob Bateman <[email protected]> wrote:
>
>
>
> > aah, right. this would be because native flash 10 matrices use 4x4
> > projection matrices for converting their vertices toscreencoords.
>
> > you can do what they do - divide the x and y values of the position you get
> > by it's z value. that should produce meaningful results, i hope
>
> > Rob
>
> > On Mon, Oct 12, 2009 at 11:04 AM, astrocreep <[email protected]> wrote:
>
> > > with myObject.viewMatrix3D.position i'm getting some really big
> > > numbers. i.e. 10000 for objects only being about 200 pixels from the
> > > center.
>
> > > do i have to translate the vector in some way?
>
> > > On 11 Okt., 02:23, Rob Bateman <[email protected]> wrote:
> > > > try this:
>
> > > > myObject.viewMatrix3D.position
>
> > > > Rob
>
> > > > On Fri, Oct 9, 2009 at 1:56 PM, astrocreep <[email protected]> wrote:
>
> > > > > Is there a was to retrieve screenpositions of objects in the scene? In
> > > > > the standard version, there is the camera.screenfunction.
>
> > > > > I tried transmat = displayObject.transform.getRelativeMatrix3D
> > > > > (vieport) and then get the positions via
> > > > > transmat.position.x and transmat.position.y. positions seem to be in
> > > > > the right direction, but the results are not correct.
>
> > > > --
> > > > Rob Bateman
> > > > Flash Development & Consultancy
>
> > > > [email protected]
>
> > --
> > Rob Bateman
> > Flash Development & Consultancy
>
> > [email protected] Hide quoted 
> > text -
>
> - Show quoted text -

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