Hi,
I used this. It says it's for max4 but also works for my max9.

http://www.sixwater.com.cn/downloads/md2export.zip

Charlie

On Nov 8, 1:36 pm, katopz <[email protected]> wrote:
> Hey InteRest
>
> did you have link for that " 3ds max plugin (MD2 Exporter)" plz? i want to
> try that :)
> what's you max version btw?
>
> thx
>
> 2009/11/8 InteRest <[email protected]>
>
>
>
>
>
> > Thanks! I used a 3ds max plugin (MD2 Exporter) to export them, and
> > used Quake Model Editor edit the frames.
> > It works!!! Thanks to this magic group!!:)
>
> > On Nov 7, 4:03 pm, Peter Kapelyan <[email protected]> wrote:
> > > If you can export each frame of your bones animation as vertex based, you
> > > can stitch together the .3ds frames into an MD2. :)
>
> > > -Peter
>
> > > On Sat, Nov 7, 2009 at 12:34 AM, InteRest <[email protected]>
> > wrote:
> > > > Hi, I searched around this group about the animation topic (Thank
> > > > google a lot)
> > > > I found only md2 animation is supported. Unffortunately my animation
> > > > is based on 3dsmax bones...
>
> > > > On Nov 7, 12:04 pm, InteRest <[email protected]> wrote:
> > > > > Thanks~! I already have some animations done by 3dsmax. I rendered
> > > > > them as series of pictures. And then use them as MovieClip.
> > > > > I know 3way3d can import .obj modle directly. Is there an easy way of
> > > > > using animations of 3dsmax to flash?
>
> > > > > On Nov 7, 12:27 am, Peter Kapelyan <[email protected]> wrote:
>
> > > > > > You can do it to almost any animal, like the technique that the
> > Petz
> > > > series
> > > > > > did, as in these screenshots:
>
> > > > > >http://www.fortunecity.com/oasis/bali/168/Petz%20Screen%20Shot.JPG
>
> > > > > >http://www.cs.cmu.edu/afs/cs/user/michaelm/www/nidocs/Image1.gif
>
> >http://www.minibytepetz.net/Minibyte_Petz/archives/sites/terri%27s_pe.
> > > > ..
>
> > > > > >http://kentberry.com.au/Paranoia/BreedImages/Newfoundland.gif
>
> > > > > > But it think it's way easier in 3d because you dont need art for
> > all
> > > > the
> > > > > > different angles.
>
> > > > > > -Peter
>
> > > > > > On Fri, Nov 6, 2009 at 10:28 AM, InteRest <[email protected]>
> > > > wrote:
> > > > > > > Hi, Tain
> > > > > > > I finally get what you meant. It's easier for a spider, because
> > it is
> > > > > > > flat. It could be much harder to do the same to a tiger.
>
> > > > > > > On Nov 5, 10:48 pm, tain <[email protected]> wrote:
> > > > > > > > it uses 36 planes.
>
> > > > > > > > 2 for body, 2 for claws, and 3 for each leg.
>
> > > > > > > > if you zoom in the spider you can see exact rotation of the
> > planes.
>
> > > > > > > > very cool
>
> > > > > > > > On Nov 5, 3:29 pm, katopz <[email protected]> wrote:
>
> > > > > > > > > scary! 2.5D ;)
>
> > > > > > > > > 2009/11/5 InteRest <[email protected]>
>
> > > > > > > > > > Away3D can manage to do that right, in technique?
> > > > > > > > > > I just wonder how could it be so vivid. This author must be
> > > > very
> > > > > > > > > > familiar with spider!
>
> > > > > > > > > > On Nov 5, 9:23 pm, Makc <[email protected]> wrote:
> > > > > > > > > > > very cool :) seem to be 2.5D
>
> > > > > > > > > --
> > > > > > > > > katopzhttp://www.sleepydesign.com-Hidequotedtext-
>
> > > > > > > > - Show quoted text -
>
> > > > > > --
> > > > > > ___________________
>
> > > > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > > > HTTP://AWAY3D.COM- Hide quoted text -
>
> > > > > > - Show quoted text -- Hide quoted text -
>
> > > > > - Show quoted text -
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM- Hide quoted text -
>
> > > - Show quoted text -
>
> --
> katopzhttp://www.sleepydesign.com- Hide quoted text -
>
> - Show quoted text -

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