Right, basically record the animation and then playback with the
drawing api.  It's a good idea, I've actually tried something like
that in the past before using away3d or papervision.  But if you have
a lot of points, as you say, even those text strings can end up
producing an enormous swf.  Thanks for the idea.  It would be cool if
away had a "recorder" like this, so you could enable it and it would
output drawing api commands, in the proper order for correct depth
ordering...

On Nov 8, 12:40 pm, Fabrice3D <[email protected]> wrote:
> If the logo is not to complex, there is one way you could consider:
> Define the original order, I mean all vertexes sorted per colors, then  
> replace all anchors/points by moviclipsprites
> so that it renders in away (simple dots should be enough), then each  
> render, save all position in same sequence, back in F8, just use  
> lineto/curveto to reproduce.
> AIR would be great help here, you could open first a file, and each  
> render write into the file you will open in f8 to reproduce.
>
> Fabrice
>
> On Nov 8, 2009, at 7:55 PM, Jeffrey Blyseth wrote:
>
>
>
> > Here's a crazy question. I need to create a 3d text logo fly through.
> > My big issue is that it needs to be Flash 8 or earlier and file size
> > needs to be <=30k.  The flash version requirement removes away3dlite,
> > and my basic scene with everything I need and the model using
> > VectorText is about 125k.  So what I'm wondering is, can I create my
> > scene in Away3d, and somehow export vector frames...This would give me
> > a lot cleaner vectors than other options (I tried using Swift3DLW and
> > it's a joke).
> > Is there a way that I can "bake" the whole thing and then put it in an
> > earlier version swf?

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