Right, basically record the animation and then playback with the drawing api. It's a good idea, I've actually tried something like that in the past before using away3d or papervision. But if you have a lot of points, as you say, even those text strings can end up producing an enormous swf. Thanks for the idea. It would be cool if away had a "recorder" like this, so you could enable it and it would output drawing api commands, in the proper order for correct depth ordering...
On Nov 8, 12:40 pm, Fabrice3D <[email protected]> wrote: > If the logo is not to complex, there is one way you could consider: > Define the original order, I mean all vertexes sorted per colors, then > replace all anchors/points by moviclipsprites > so that it renders in away (simple dots should be enough), then each > render, save all position in same sequence, back in F8, just use > lineto/curveto to reproduce. > AIR would be great help here, you could open first a file, and each > render write into the file you will open in f8 to reproduce. > > Fabrice > > On Nov 8, 2009, at 7:55 PM, Jeffrey Blyseth wrote: > > > > > Here's a crazy question. I need to create a 3d text logo fly through. > > My big issue is that it needs to be Flash 8 or earlier and file size > > needs to be <=30k. The flash version requirement removes away3dlite, > > and my basic scene with everything I need and the model using > > VectorText is about 125k. So what I'm wondering is, can I create my > > scene in Away3d, and somehow export vector frames...This would give me > > a lot cleaner vectors than other options (I tried using Swift3DLW and > > it's a joke). > > Is there a way that I can "bake" the whole thing and then put it in an > > earlier version swf?
