I'm using Cinema 4d to create Collada animations that i will later sync to video in Away 3d. It seems like there are some problems with the animation parser, though.
I have real trouble figuring out what in going though, it seem like some rotations values get's inverted but it's not very consistent. It might have something to do with certain animations being played back in reverse. If I reimport into C4D the animations are correct, so data isn't corrupt. I have uploaded a test scene here: http://playwithmotion.com/Debug/rotationTest.dae This animations consists of 4 keyframes. The pyramids should point along a line with the last pyramid facing back again. As you'll see that's not the case when running it in awayLite. Thanks for any help, /David
