A 3ds file that size will most likely contain too many polys for away3d to handle in the first place. Is there any way you can load it into a modeller first and reduce the polycount?
On Sun, Nov 15, 2009 at 5:05 PM, abiyasa <[email protected]> wrote: > Hi ben, > > I never tried this but maybe you can set the property > 'parseTimeout' (in milliseconds): > > Max3DS.load("../assets/f360.3ds", {centerMeshes:true, parseTimeout: > 60000}) as LoaderCube; > > On Nov 15, 12:25 pm, bebensiganteng <[email protected]> wrote: > > Hi, > > > > i have a big 3Ds file (800kb) and whenever i tried to load it, flash > > always throwing me a timeout error, is there anyway to get around this? > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
