DOFSprite is a type of 3d sprite that caches a representation of it's bitmap at various degrees of blur, allowing fast depth-of-field effects to be rendered realtime on sprites with minimal slowdown. see the following example for a use case of the class:
http://www.infiniteturtles.co.uk/blog/away3d-marble-atom Rob On Tue, Nov 10, 2009 at 1:16 PM, Li <[email protected]> wrote: > Hey people, > > I had a quick look at DofSprite and don't see very clearly what it is > intended to do. Could you share any experiences you've had with it? > What is it for, how does it work, etc... > > thanks in advance > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
