DOFSprite is a type of 3d sprite that caches a representation of it's bitmap
at various degrees of blur, allowing fast depth-of-field effects to be
rendered realtime on sprites with minimal slowdown. see the following
example for a use case of the class:

http://www.infiniteturtles.co.uk/blog/away3d-marble-atom

Rob

On Tue, Nov 10, 2009 at 1:16 PM, Li <[email protected]> wrote:

> Hey people,
>
> I had a quick look at DofSprite and don't see very clearly what it is
> intended to do. Could you share any experiences you've had with it?
> What is it for, how does it work, etc...
>
> thanks in advance
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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