Hey Jim hmm, would it make sense to just create a transparent bitmap that contained representations of smaller billboard objects in a single billboard? lareg amount of transparency will slow things down anyway, so it make still be faster to use separate sprite3d objects with this approach. It would be good to create a pixel primitive for Lite, but i'm imagining that would be no good for you if you are still using images for your billboards. If billboard sprites are all you require for your project, have you tried simply using the native Flash 10 api? this is as fast as it gets for simple stuff such as billboards, and may be a better approach if you are not using any of Lite's custom functionality
Rob On Sun, Nov 8, 2009 at 12:04 AM, jimalliban <[email protected]> wrote: > Hi All > > This is my first post. I'm a recent Papervision convert who works a > lot with Augmented Reality. Liking what I see so far. > > My question is, is there a way to add multiple materials to a > Billboard mesh. Say I had 20 images I wanted to feed into a mesh to > use as particles. I know I could set up multiple meshes but I was > hoping there was another way. > > Cheers > > Jim > > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
