Hey Bart i think this is a bug in the culling mechanism for MovieClipSprite. i seem to remember seeing it before but it looks like it has gone unchecked for a while...
if you get the chance, a submission in the issues list would ensure this bug is not forgotten about forever! http://code.google.com/p/away3d/issues/list. yes i know there is quite a lot in there waiting, but having a list such as this means we can eventually get round to looking at the bugs reported. thanx for your patience! Rob On Wed, Nov 4, 2009 at 6:42 PM, Bart Henderson <[email protected]> wrote: > Anyone have any thoughts on this? I'd appreciate it! :) > > > On Nov 3, 2009, at 3:18 PM, bart4president wrote: > > Hi folks, just ran through the earth tutorial by flash magazine and >> started to play around with it a bit more to add my own twist with >> it. Have a look here. http://www.bart4president.com/research/earth/ >> >> The biggest difference is that I obviously changed the starmap in the >> background (we'll get to that) and I changed the sun into a >> MovieClipSprite in an effort to not only make it look better, but also >> save on performance. >> >> So here's the probs I am having: >> >> MovieClipSprite is nice and dandy: >> >> var sunF:MovieClip = new sunFlare(); // linked movieclip >> var sun:MovieClipSprite = new MovieClipSprite(sunF,{x:150, y:100, z: >> 800, rescale:true}); >> view.scene.addChild(sun); >> >> However when the scene first loads, the sprite is not exactly where it >> needs to be, it only moves into the correct spot when I start to move >> it around. Also, when I turn completely around to the earth, the >> sprite shows up nearby the earth on certain angles (quite annoying) >> >> Any ideas why this is? Any ways to fix it? >> >> Also, are there any good tutorials on how to make a panoramic and >> seamless texture to use for the heavens? I tried making my own but >> getting it to blend together nicely is tricky. >> >> Thanks! >> > > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
