I've been messing around with Dot3BitmapMaterial, using AmbientLight3D and it seems to be working. However when I try to use it with Dot3BitmapMaterialF10, my object is black.
light = new AmbientLight3D({ambient:1, diffuse:0, specular:0, distance:
1000,x:10000, y:10000, z:10000});
Is it possible to use AmbientLight3D with Dot3BitmapMaterialF10?
