Hello, Make sure you put something like this in your render loop: view.scene.updateTime(); Or else the model may not update, and you won't see the difference in the mesh. -Pete
On Wed, Nov 18, 2009 at 8:45 AM, K1ngR4T <[email protected]> wrote: > ok, i will dive right in with this one. I have loaded an MD2 model > with a few different animation sequences into my project. What I want > to do is have the animations switch when a certain key is pressed. Now > I know that I should be using an addEventListener for my > keyboardEvent. > > I have tried creating a function for each keyboard event and adding a > line of code similar to this : animation.play(new AnimationSequence > ("sequencename", true, true, 8)); > > This does not seem to work though. How do I get my sequences to change > according to key presses? I am sure this is a simple problem but a > little help would be appreciated. > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
