Hello- I am having difficulty with materials - specifically PhongColorMaterial and EnviroColorMaterial - not being applied to objects/meshes loaded in from 3DS or DAE. However, they work flawlessly with primitives such as Torus that are created in code. Since I am using a DirectionalLight3D it is appearing properly shaded; however it renders in the default black. A basic ColorMaterial won't alter this either.
Do you have any idea where I might be going wrong? Thank you -
