Hello-

I am having difficulty with materials - specifically
PhongColorMaterial and EnviroColorMaterial - not being applied to
objects/meshes loaded in from 3DS or DAE. However, they work
flawlessly with primitives such as Torus that are created in code.
Since I am using a DirectionalLight3D it is appearing properly shaded;
however it renders in the default black. A basic ColorMaterial won't
alter this either.

Do you have any idea where I might be going wrong?

Thank you -

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