There is a maxpolygon filter. that you might consider
and i do not know if its the case for all houses, but on your house
model, the floor could be deleted and same for backside
and you also could imporve the maps. Not that they are not lovely but
they are not using the full area of the map, and they should be
brought back to 512x512 max, especially with this amount of houses.
Another trick is to use for your city the Merge class, so all object
level calculations would be executed only once...
there are of course more ways to optimize, but these should bring you
on the right path.
Fabrice
On Nov 19, 2009, at 4:55 PM, wsvdmeer wrote:
I'm working on a project that shows a street with around 43 houses
i've optimized a lot with the loading, textrures and filesize but i'm
running into a problem with the maximum polygon count.
Here are the demos :
MD2 files: http://labs.speak.nl/3d/away3d/demo20/bin/
AWD files: http://labs.speak.nl/3d/away3d/demo21/bin/
(Press 1 for firstperson view 2 for birdview 3 for 3rd person view)
If you look at multiple houses (3000+/4000+) the framerate drops.
Are there any workarounds/tricks for this?
Or should i switch to Away3dLite?