Hi Julian,
Here's your problems and how to fix:

Add this at top:

import away3d.events.Loader3DEvent;
And after : View.scene.addChild(logo);
Put this:
logo.addOnSuccess(onLoaderSuccess);

function onLoaderSuccess( event:Loader3DEvent ):void
{
 event.loader.handle.addOnMouseDown(mov);
}

That's it! Work it!! :)
-Pete

On Tue, Nov 24, 2009 at 9:43 AM, Peter Kapelyan <flashn...@gmail.com> wrote:

> Hi Julian,
>
> Can you send me or put your 3DS some where? Or some 3DS you use I can test
> with? I will try your code for you.
>
> -Pete
>
>
> On Tue, Nov 24, 2009 at 6:09 AM, juliancruz87 <julian.cru...@gmail.com>wrote:
>
>> Hello, can I load 3ds file with mouse eventes and textures?
>> I use next code, but it doesn't work the mouse events.
>> thanks.
>>
>>
>>
>> var logo:Loader3D;
>> var obj3D:Object3D = new Object3D();
>>
>> logo = Max3DS.load("assets/vwc.3ds",
>> {texturePath:"assets/",name:"logo3D",loadersize:100});
>> obj3D = logo.handle;
>> trace(logo.handle);
>> obj3D.useHandCursor = true;
>> View.scene.addChild(logo);
>> obj3D.addOnMouseDown(mov);
>>
>> function mov(event:MouseEvent3D):void{
>>        trace("work it");
>>        event.object.x +=10;
>> }
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



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