Hi, thank's for the answer, but that is not exactly what I need... I am trying to use the 3d coordinates from the flash IDE like rotationZ, Z and so on in away3d, because I can't use FP 10. The animation is somehow right if I flip rotationZ, but it's still not 100%... what's the difference? even if flash does not have a camera object, there has to be a camera??...
2009/11/25 Jensa <[email protected]> > Not sure which approach you use, but did you see this? > > http://www.webkitchen.be/2009/11/13/video-tutorial-elf-yourself-yourself-personalized-video-on-the-web/ > > Then it's the translation from 2D to 3D space. This is another post by > Bartek that I also found relevant for something similar: > > http://www.everydayflash.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/ > > This will vary a little based on what version of the engine you're > using, but I found this thread for Away3D Lite: > > http://groups.google.com/group/away3d-dev/browse_thread/thread/e356e568b8ca168d/252a0d2f941abdf1?lnk=gst&q=camera+matching#252a0d2f941abdf1 > and I know this question has been asked many times. Just search this > forum for words like "camera matching" or "2D to 3D" and you you > should find what you need. > > J >
