Hi all,
Prefab3d 1.051 is available!

in this update:

New features
- Automatic history for successfull loadings from drop & menu
- Scaling option for dragbox
- Light supports now gelmaps, in both mask and color. Raytracer only.
in mask, mode you can now prebake and mimic fx such as blends in a room, leaves like if you are in a forrest, windows... without the geometry in color mode, the light acts as a projector. when depending on where rays hit the light radius the color information of the map is used instead of the light. Its a first implementation and will be probably improved next update
along with some other new options coming soon.
- Raytracer: Own shadow added, i'll probably, in next update, make this optional since it adds extra calcs in the process.
- Prefs: added auto center on model load
- First of a new series of geometrical functionality: Replicator


Fixes & improvements
- uvmapper can now select/deselect on mesh faces one by one
- selection material improved
- 2d projection selection available at edges and drop selection as well
- dragbox handles and box 5% bigger to ease mouse interaction and prevent sorting conflicts
- single mesh output for Lite fixed
- light error on fast renderer with bumpmap combo
- applyRotations (also fixed in trunk)
- url resolvings for md2, 3ds and dae from menu
- loading and checks on integrity improved
- uniquenaming for null names objects to prevent overwritings
- improved error reports
- improved 2D ui components.
and many internal changes

I'm also very proud to annonce that over 2700 Prefab3d are already installed on machines from all over the world! So the good news is, that since you guys are using it, I plan continue maintain and develop it for a while :)

I have already received some requests for new features or changes .So if you do use Prefab on a regular base and would like to see something added or changed, just use the report option from top menu

Cheers!

Fabrice


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