Hey Julian,

You can use the CollisionMap class (away3d.extrusions.CollisionMap);

Or my class structure that uses almost the same technique:
http://wsvdmeer.blogspot.com/2009/11/away3d-2d-collision-detection-update_30.html

You can find a discussion about this problem here:
http://groups.google.com/group/away3d-dev/browse_thread/thread/26db811d14a47ad9/b005231883607bbf?lnk=gst&q=collision+map#b005231883607bbf

Hope this helps

On 2 dec, 19:58, juliancruz87 <[email protected]> wrote:
> how can I do a collision between camera and 3ds.
> thanks!

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