Hey Julian, You can use the CollisionMap class (away3d.extrusions.CollisionMap);
Or my class structure that uses almost the same technique: http://wsvdmeer.blogspot.com/2009/11/away3d-2d-collision-detection-update_30.html You can find a discussion about this problem here: http://groups.google.com/group/away3d-dev/browse_thread/thread/26db811d14a47ad9/b005231883607bbf?lnk=gst&q=collision+map#b005231883607bbf Hope this helps On 2 dec, 19:58, juliancruz87 <[email protected]> wrote: > how can I do a collision between camera and 3ds. > thanks!
