Hi wsvdmeer

I just read a nifty trick the other day when investigating lighting
here:

http://www.everydayflash.com/blog/index.php/2008/04/26/light-shading-away3d/

If you set the stage.quality to StageQuality.LOW you can gain an extra
few fps. This doesn't have any effect on the render quality.

Jim

On Dec 3, 9:36 am, wsvdmeer <[email protected]> wrote:
> Does nobody have some performance tweeks?
> It would be great to bundle all the optimization techniques at one
> place so that other developers could benefit from it.
>
> On 16 nov, 22:00, wsvdmeer <[email protected]> wrote:
>
> > I'm trying to get as muchperformanceand memory gain out of the
> > project i'm working on.
> > My project uses around 40 low polygon md2 models with one UV texture
> > per model, and i optimized
> > a lot with tweaking the textures and keeping the model polygon count
> > as low as possible.
> > The problem i'm having is when the camera looks at multiple models the
> > framerate drops and the memory usage is getting higher.
> > Are there tricks in tackeling this problem?

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